![]() ![]() As Guests make these decisions and experience the park they give feedback through Guest ThoughtsĪTM are now available for your guests to withdraw even more money, keeping them in the park for longer.Guests actually make considered decisions by assessing the value of rides, coasters, shops and facilities.Economy System is getting serious now where all items have a placement and running cost.New Guest behaviour makes them more reactive than ever to Mascots.Staff can now be trained to increase efficiency.Mascots are available for hire to entertain your guests. ![]() Janitors can be hired to keep the parks clear of litter, vomit and empty bins when full.Guests are even more like real humans and drop litter everywhere…unless they see a bin of course.New Park Management tabs where the player can Hire Staff and track their Overviews.We can’t wait to see what you do with it! The highlights of Alpha 3 are the beginnings of our simulation, the first sight of our community and sharing functions built on Steamworks, even more support for creation with the 400+ pieces of the new Fairytale theme, more coasters, more editing improvements, water, more customisation, more flatrides, (you get the idea) … and, of course, general performance, visual and audio quality improvements. The change log below isn’t exhaustive but gives you an idea of how big a step Alpha 3 is on the way to release on 17 November don’t forget there are many other things being worked on for release.
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